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wavetro

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I tried reviving Stickmen 2020 and it didn't work lol

Posted by wavetro - 1 month ago


(cross-posted from news.wavetro.net)


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I’m alive! With bad news: the secret project didn’t work out. You can check out how far I got before pulling the plug on YouTube and Odysee.


So the idea was to try one last time to bring back my old comedy videos WITHOUT using 3D animation, but after isolating myself and throwing ideas at a wall for about 3 or 4 months (and only having this unfinished test video to show for it,) I can confirm that the show is probably not coming back.


I know it seems like I only need to make the absolute bare minimum for the visuals instead of this convoluted live-action puppetry I was trying to do. Why didn't I just doodle MSPaint drawings on a blank screen, or something else that's stupid easy? It's because the jokes I want to tell just wouldn't land if I did that. Stickmen 2020 would NOT have been as funny if it had any less detail, or if it was 2D. It has to feel like a live-action environment to work.


Only four years later do I now truly understand how crazy it was that I pulled off that series at all. Which sucks! I can still write the scripts, I can still make the audio, but I can't go further than that unless I throw piles of money at a team of people, and I kind of want to pay my bills and buy a house first. Eventually.


But hey, I did give it one last try. Thanks for waiting and I'll actually see you soon more regularly with videos that aren't so tryhard!


George (wavetro)


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Comments

I'm still saddened that there won't be more stickmen videos, but hey, that's fine.
I'm glad you're still around and I'm willing to try out whatever you cook ^^

I would try to help, but I don't really know how to make 3D...

hey it's okay, it's probably best to just let the series go

I know what you mean about the humor not working under restricted circumstances. You can't always just rewire your brain to use a different medium, some entire types of humor/storytelling need to be fleshed-out to work.

I'm making a GMod "horror" map and in order for it to be any good I have to spend 90% of my time on useless fluff because of pacing and so forth. Making anything requires a steep price of my time, so I have to be content with leaving most of my ideas unmade.

learning to leave some ideas unmade is so painfully true